Pharaoh Cleopatra Housing Blocks

Join my Discord: I've remade my Pharaoh Housing Guide. This one contains.

Pharaoh
Developer(s)Impressions Games
Publisher(s)Sierra Studios
Designer(s)Chris Beatrice
Composer(s)Keith Zizza
Henry Beckett
SeriesCity Building
Platform(s)Microsoft Windows
Release1999
Genre(s)City-building
Mode(s)Single-player

Pharaoh is an isometriccity-building game that was released on October 31, 1999, created by Impressions Games and published by Sierra Studios, for Microsoft Windows. Using the same game engine and principles of Caesar III (also by Sierra Entertainment), it is the first such game in Sierra's City Building series to focus on another civilization of ancient times. Players oversee the construction and management of cities and settlements in Ancient Egypt, micro-managing every aspect of the city to ensure citizens are fed, employed, healthy and protected from diseases, disasters and wars. An expansion pack, Cleopatra: Queen of the Nile, was released in 2000 by BreakAway Games. In 2001, both the game and expansion pack were bundled together as Pharaoh Gold.[1]

Gameplay[edit]

Pharaoh is played from a two-dimensionalisometric perspective; the magnification level is fixed, but the viewing angle can be changed at 90-degree angles, either counter-clockwise or clockwise. Much of the control is managed through the mouse and keyboard shortcuts, in an interface system similar to that of Caesar III. Many buttons exist for different types of construction like housing and roads, viewing messages, undoing mistakes, cycling through trouble spots, a map of Ancient Egypt and the surrounding regions, a group of advisors (called Overseers) who provide information on the city's development and any problems encountered, and in-game overlays that detail issues and the fulfilment of housing's demands. All aspects of city life, such as housing, religion, warfare and trade, are designed carefully to closely reflect that of actual Ancient Egyptian cities of the time, including the goods and services available. Names of various pharaohs are used with the appearance of historical characters from Egypt's ancient history, and limited encyclopedic information about ancient Egyptian practices is provided in the game's help menu and instruction booklet. While the game uses the deben as its currency, no standardised metal currency is known to have been used in Ancient Egypt. Although the puzzle-like aspect of Pharaoh keeps the simulation far from realistic, the game stays true to the chronological order and timing of major events in the history of Egypt, including monument construction, wars and national disasters, the births and deaths of notable leaders, and the founding and fall of ancient cities. Killing floor 2 fleshpound king.

Game modes[edit]

The game features two modes of play – campaign and free-build. In campaign mode, players focus on establishing cities during different periods of Ancient Egypt, initially working on nomad settlements, before being entrusted with building up trade centres, grand cities and monuments for various Ancient Egyptian leaders. As campaign mode progresses, players earn promotions until they become the Pharaoh themselves. Players operate in five periods of Ancient Egyptian history (six with the inclusion of Cleopatra), with the first period acting as a basic tutorial. In later periods, players get a choice between two missions, usually peaceful and military alternatives, but only one of the two needs to be completed to move on in the campaign.

In free-build mode, players are given a choice of around a dozen standalone scenarios. Some do not have win conditions, allowing open-ended 'sandbox' city-building, whereas others present goals to attain. A map editor is provided with the game to facilitate the creation of user-designed scenarios for this mode.

The Pharaoh interface

Gameplay elements[edit]

Pharaoh simulates many aspects of Egyptian life and city management. While many of the elements of the game, from housing to industry, are borrowed from Caesar III, the game distinguishes itself with differences and new features.[2]

  • Housing: After housing plots are designated, immigrants can move into them and build their residences. Housing will automatically be improved, including in appearance, when demands for goods, services and desirable surroundings are fulfilled.[2]
  • Goals: While Population, Prosperity and Culture are retained in the game, Favor is renamed as 'Kingdom' and maintains the same function in that the score is based upon the ruling Pharaoh's view on a player's performance. Peace is replaced with a new goal, 'Monument', which focuses on a player's efforts to establish the monuments needed within their city; players will usually be given the knowledge of the monuments they need to build during a briefing of their next mission.
  • Infrastructure: Large bridges are not available in the game due to the Ancient Egyptian setting; while players can build small, wooden bridges, larger bodies of water can only be traversed by ferries. A new feature in infrastructure is the inclusion of roadblocks, which control the paths of walkers (roaming people who distribute goods and services).[2][3]
  • Water and Health: Constructing a well or water supply is necessary to distribute water.[4]
  • Food: The three sources of food are farming, fishing and hunting. Various crops can be farmed: chickpeas, pomegranates, lettuce, figs and grain; meat can also be obtained from cattle ranches. Farms similar to those of Caesar III can be built on meadow terrain. Floodplain farms are a new feature built near the Nile River.[2] A further addition is the use of Irrigation Ditches to increase the fertility of farmland. Fishers operate in boats, usually situated in the Nile. Hunting is a new feature in Pharaoh; animals to be hunted are present on the game map.
  • Religion: The game has five gods to appease, who each focus on a different aspect of the city – Ra (the kingdom), Bast (the home), Osiris (agriculture), Ptah (industry) and Seth (warfare). Each city is given one or several of the gods to worship: one is the patron god of the city, while the others are local deities. Players can construct shrines, temples or temple complexes to appease the gods. Like in Caesar III, the gods bestow gifts when they are appeased and disasters when they are angered, depending on their focus; for example, Osiris can improve the flooding of the Nile and increase crop yields, but can also decrease the quality of the Nile's annual flooding.[5]
  • Raw Materials and Goods: A wide variety of raw materials and manufactured goods are available in Pharaoh. Materials include clay, which is manufactured into pottery; reeds, which are manufactured into papyrus;[5] and various types of stone.[3] Both raw materials and goods can be traded with other cities in exchange for currency. On some city maps, the raw materials necessary to produce certain goods are unavailable, so importing sometimes expensive materials is necessary. Exports are often necessary to produce money for city finances.[2]
  • Entertainment: Three entertainment venues – booths, bandstands and pavilions – supply walkers, who are trained at specialised buildings. A senet house, supplied with beer, passively provides access to entertainment.[4]
  • Education: Education access comes from libraries and scribal schools, both of which require papyrus to function.[4]
  • Civil Service: Much like the Senate building of Caesar III, the palace operates as the main treasury of the city. While architects operate out of their own building like Caesar III, fire and crime prevention are done by two separate buildings and walkers – firehouses and fire marshals, and police stations and constables. Players may also build Courthouses.
  • Military: Fighting Egypt's enemies is a secondary element of the game.[2]Pharaoh features three different unit types: infantry, archers and chariot riders. A player's city can be attacked by enemy forces, usually multiple times over the course of a mission. Troops can also be sent to help fellow Egyptian armies in battles outside the city. A new feature to Pharaoh is naval combat. Players have access to two types of ships – transports, which ferry ground troops across water, and warships, which fight enemy ships that arrive in the region.[4]
  • Monuments: Another new feature to the series, monuments from Ancient Egyptian history can be built on a variety of missions. Such projects require various worker facilities and building materials[5] and, unlike most other buildings, take time to be built.[3]

Reception[edit]

Reception
Aggregate score
AggregatorScore
GameRankings82.45%[6]
Review scores
PublicationScore
CGW[7]
GameSpot8.2/10[2]
IGN9.0/10[5]
Next Generation[8]
PC Gamer (US)83%[9]
Computer Games Strategy Plus[3]

Critical reception[edit]

Daniel Erickson reviewed the PC version of the game for Next Generation, rating it four stars out of five, and stated that 'Pyramid building and floodplain management come together for a brilliant city builder.'[8]

Pharaoh garnered mainly positive reviews, with an average rating of 82.45% on GameRankings.[6]

Sales[edit]

In the German market, Pharaoh debuted at #4 on Media Control's computer game sales charts in the second half of November 1999.[10] It had spent six weeks in the top rankings by the end of the year, with a fifth-place finish in December.[11] The following year, Pharaoh continued at #5 in January and secured sixth for February.[12] In April 2000, the Verband der Unterhaltungssoftware Deutschland (VUD) presented the game with a 'Gold' award,[13] indicating sales of at least 100,000 units across Germany, Austria and Switzerland.[14] It remained in Media Control's top 10 by August 2000,[15] and in the top 20 through November. By that time, Pharaoh had held in the firm's top 30 for 13 months.[16]

Pharaoh became a worldwide hit. According to MeriStation, its combined global sales with Caesar III surpassed 1 million units by July 2000.[17]

Expansion pack[edit]

Cleopatra: Queen of the Nile cover art

The game was complemented with an expansion pack called Cleopatra: Queen of the Nile, developed by BreakAway Games the following year, which extended the game's main campaign into the Hellenistic period. Both the original game and expansion pack are commonly referred to, and may be purchased as one, under the title Pharaoh and Cleopatra.<ref>'Pharaoh: Cleopatra Queen of the Nile Expansion'. sierra.com. Archived from the original on 2008-08-08. Retrieved 2020-04-07.

References[edit]

  1. ^'The Sierra Chest – Pharaoh Gold'. Sierra Entertainment.
  2. ^ abcdefgDulin, Ron (2000-05-02). 'Pharaoh Review'. GameSpot. Retrieved 2020-04-04.
  3. ^ abcdUdell, Scott (December 23, 1999). 'Pharaoh'. Computer Games Strategy Plus. Archived from the original on April 1, 2005.
  4. ^ abcdGagnon, Lisa. 'Pharaoh'(PDF). Sierra Studios.
  5. ^ abcdWard, Trent (1999-11-12). 'Pharaoh Review'. IGN. Retrieved 2020-04-04.
  6. ^ ab'Pharaoh for PC'. GameRankings. Archived from the original on 2018-03-19. Retrieved 2018-03-18.CS1 maint: unfit url (link)
  7. ^Carter, Tim (February 2000). 'Jewel of the Nile'. Computer Gaming World (187): 124.
  8. ^ abErickson, Daniel (February 2000). 'Finals'. Next Generation. Vol. 3 no. 2. Imagine Media. p. 104.
  9. ^Bub, Andrew S. 'Pharaoh'. PC Gamer US. Archived from the original on March 29, 2008.
  10. ^Staff (February 2000). 'Aktuell; Spiele-Charts'. PC Player: 40.
  11. ^'CD-ROM Spiele über DM 55,--; Stand 2. Hälfte Dezember 1999' (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on May 21, 2000.
  12. ^Staff (May 2000). 'Aktuell; Spiele-Charts'. PC Player (in German): 32.
  13. ^'VUD Sales Awards: April 2000' (Press release). Verband der Unterhaltungssoftware Deutschland. Archived from the original on April 22, 2003.
  14. ^Horn, Andre (January 14, 2004). 'VUD-Gold-Awards 2003'. GamePro Germany. Archived from the original on July 18, 2018.
  15. ^'Stand: September 2000' (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on October 24, 2000.
  16. ^'Stand: November 2000' (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on December 9, 2000.
  17. ^'Últimas noticias de Impressions Games, los padres de Faraón' [Latest news from Impressions Games, Pharaoh's creators]. MeriStation. 2000-07-07. Archived from the original on 2004-10-27. Retrieved 2020-04-04.

External links[edit]

  • Pharaoh at MobyGames
  • Cleopatra: Queen of the Nile at MobyGames
  • Pharaoh Fasttrack Guide with mission walkthroughs
  • Pharaoh Heaven – a resource site with walkthroughs, maps, scenarios, and other content
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Pharaoh_(video_game)&oldid=950054294'

Pharaoh WalkthroughThese walkthroughs aren't too in-depth. You can't really make a walkthrough for this game as you can for adventure games. Instead, these are basic guides on whatto do and things of that nature.Table of Contents:.Nubt GoalsPopulation300Other6 Meager ShantiesAs with the previous game, Caesar III, Pharaoh starts you out on what is more or less a Training Mission, although it's an actual scenario. The first scenariowill help you get familiar with all the features, and as you proceed through the first few scenarios, you will be introduces to more and new game features andoptions.First, find a spot and build a few houses. One thing you must keep in mind in Pharaoh, along with Caesar III is the houses MUST be within two spaces of a road.If there are any unoccupied houses more than two spaces from a road, it will disappear.

When you make your initial chunk of the city, you must provide at leastenough homes for 150 people. At the 150 mark, Hunting will become available, and you will need food to gain higher housing levels, and that is part of the objectivesin this scenario. Remember, to provide water to your houses! No water = disaster. Once you have Hunting made available, build a Hunting Lodge, Granary, and a Bazaar.Again, you must provide water.Once you have those essentials provided, you MUST build Firehouses. If you neglect to do so, your city will literally burn down to the ground, and we don't want,do we?!?Remember that Six Meager Shanties is one of the requirements in the Nubt scenario, so you will have to right- click on the houses, and see what's wrond withthem if they aren't up to that level yet.

More often than not it will probably be due to being too close to a Crude Hut, Granary, Bazaar, or Hunting Lodge. Allof these things brings down the immediate area's desirability.Remember four things for the Nubt scenario: Water, Firehouses, Food, and Desirability. Thinis GoalsPopulation500Culture10Other10 Ordinary CottagesWelcome to the second city in your quest to become Pharaoh. Thinis introduces you to a new, and very important element, Gold Mining. Gold is basically your formof currency. It's also called 'deben'.

You can't make any money by placing gold in your Storage Yards, so do you do with it. Well, you are given a newbuilding, the Palace. The Palace is where you turn your gold in. It's basically your city's Treasury, I guess.Where do you put the Gold Mines? Well, you must construct them in the area where 'gold' is protruding from the rock. Make sure you roads to them, otherwiseyou won't get anything done. Gold mines have a tendency to collapse, so I highly recommend placing an Architect or two nearby to watch those mines.How do I get the 10 Ordinary Cottages?

Pharaoh introduces you to another VERY important aspect of the game, Religion. In Thinis, you are given Bast for yourGod/Goddess. If you want a successful city, I recommend placing Temples and Shrines for Bast. Remember, she will determine your people's health and mood.What's next? No, there were no televisions back then, nor were there satellite dishes, so what did they do for fun? All kinds of things were doneback then for entertainment.

Juggler's Booths must be constructed on a Crossroads or a 'T' intersection, just like the other Entertainment buildings.It is recommended that you learn how each building operates. Juggling Booths won't do anything (entertain) without Jugglers, so build a Juggler's School nearbyto produce Jugglers.How am I supposed to meet my requirements? Well, the Culture Rating is pretty easy actually. If you supply your city with enough Entertainment, your CultureRating will be achieved.

To get the 10 Ordinary Cottages may be a little harder for some people. It all depends on how you have your city constructed. Granariesand Hunting Lodges decrease the Desirability in the area, so keep them away from the houses if possible, but not too far. Temples and Shrines will increase Desirability,so try to have those around as well. As with all of the scenarios, be sure you have plenty of Architects and Fire Houses. Without these, your city will literallybe left in ruins.

Perwadjyt GoalsPopulation600Other10 Modest HomesteadsPerwadjyt will introduce you to a new, and VERY important aspect of Pharaoh, Floodplain Farming. Not all scenarios will offer Hunting as means of providing yourcity with food. Farming, however, is available on most of the scenarios. Just so you understand what 'floodplain' is, it's the area near the Nile Riverthat floods during the Flood season. It's usually a dark brown or something close.Before you can get the farms up and running smoothly, you'll have get some people to move in, so make a medium- sized housing block, provide it with water, firehouses, and Architects.

Once you've got a small population, construct the farms. I forgot to mention Work Camps. Well, you MUST build them as well. Five Work Campsshould be supply enough employment for the farms and other buildings. Four or five Fig Farms should prodive you with enough food. Just remember to build roadsto the farms. Sometimes it saves space if you get two or three farms to use the same road.

I forget just how the Flood plain is constructed in Perwadjyt, becauseI haven't played Pharaoh in a while, so here are a few examples of what I mean. (2 Farms) (4 Farms)FFFF=FFFF FFFFFFFFFFFFFFFF KeyFFFF=FFFF FFFFFFFFFFFFFFFF= FFFF - Farm= FFFF= - RoadThose little drawings may not look all that great, but it shows you what I mean. Most Flood plains are smaller in areas than others, so you'll just have to usewhatever configuration you can with the flood plain you're given.After you've built the Farms, you'll have to build a Granary and a Bazaar.

If you haven't figured it out by now, a Granary stores food, and the Bazaar distributesit (as well as other goods). If you keep Osiris happy on this scenario, food can become more abundant, since Osiris controls how well the flood is, and the betterthe flood, the more nutrient- rich (fertile) the soil is in the farms, and it will make more food.What do I do now that I've got a steady food production? Well, you get to dive into another Industry, Clay Pits and Pottery. When you build the Clay Pits, theymust be relatively close to the water's edge. The Potter doesn't have to be close, but it should be close to the Clay Pit, so there is always a supply nearby,and it saves time. Make sure you build one or two more Potters than you have Clay Pits. Also, build an Architect or two nearby.

Clay Pits tend to have a higherchance to collaps than some buildings. Once you have those built, build a Storage Yard. The Potters must have a place to put the pottery, right? Keep in mind,that all of these buldings have a negative desirability rating, so try to keep them away from housing, if possible.Roadblocks will also become available eventually. When they become available, read about them. They are a great feature.How do I get the 10 Modest Homesteads required for this scenario? Right- click on each house and find out what is bothering that house.

Gardens, Statues, andPlazas will become available at one point. These are important, because they have a positive desirbility. Pottery will just accumulate in your Storage Yard ifyou don't have the housing up to an Ordinary Cottage. The bazaars will get the pottery and distribute it once Ordinary Cottages are found in the city. After that,it's just a matter of time. Just remember to experiment with the Plazas, Gardens, and Statues, because these are available in the remainder of scenarios, and arevery important in having a successful city.

Nekhen GoalsPopulation1000Other10 Modest ApartmentsNeken gives you a rather large area to use. Unfortunately, most of the land is arid, so water becomes more of an issue. Water Supplies can only be built on grasslands,because where there's grass, there's water. Water carriers won't walk the entire city either, so you will have to make a housing block pretty close to the Nile'sbanks, so it will be near water. When building your housing, you must leave a small area for Clay Pits. Remember, they have to be next to the Nile's bank.Farming is a major issue as well.

Nekhen doesn't offer you very much space in the flood plain to build farms. You'll have to be creative in order to use thegiven space wisely. Just remember to have roads leading to the farms.

Work Camps should be built next. You need workers, right?Nekhen allows you to use the Overseer of the Workers, which means you won't need to build a Palace to monitor the employment rate. There is no gold to be mined,so you don't really need to build a Palace.Here's a Tip from Impressions: 'If you have a lot of unassigned workers (but don't really need to build any new industries), building a Palace will reduceunemployment.' Remember to built Potters for the Clay Pits.

Also, look back to the previous walkthroughs (especially Perwadjyt) for tips and help on reaching the 10 ModestApartments housing level. Men-nefer GoalsPopulation1500Culture15Prosperity20Kingdom40Monument9Other10 Modest ApartmentsMen-nefer is a large step up from basic city management. Don't get me wrong, fires and all of those things can be hard to control, but you have a new challengein Men-nefer. You will be introduced to monument- building. It is small, so it's not overwhelming.You'll have to begin your city in the neighborhood of the floof plain. Get some Work Camps, and Chickpeas Farms up and running.

You'll need to give your peoplejust about everything in this mission, so plan your layout carefully. You'll need Entertainment, Religion, Magistrates, Healthcare, pottery, and beer. You'll needall of those to make the housing levels evolve. Without them, you'll have large areas, which will be commonly referred to as 'slums'.

You don't wantthat, do you?Build a few Tax Collector's somewhat early, because Pharaoh didn't leave you enough money for this mission. I'll get back to money in a minute.Once you've got one Spacious Apartment, you'll introduced to the Education features. For Educational structures to properly function, papyrus must be available.So, build some Reed Gatherers and Papyrus makers. The Reeds are grown in the marshes. There are two areas of marshes on Men-nefer.

The Reeds are the 'yellow'things that stick up in the Marsh. Build several Reed Gatherers and Papyrus makers because Papyrus will be your only way of income, with the exception of Taxes.Once you have schools working, Trading will become available.

Perwadjyt will sell you bricks for your Small Mastaba, and Nekhen will buy Papyrus from you. Beforeyou can trade, you must open each trade route, and visit the Overseer of Commerce. By visiting him, you will be able to set Papyrus to 'Export' and Bricksto 'Import'.Once you have those taken care of, it's time to select an area for the Small Mastaba. You will need a Storage Yard. Set it's orders to Accept bricks only.

Don'tlet it accept anything else. Also, set all the other Storage Yards in your city to 'Do not Accept'. When the traders come into the city, they shoulddrp off the bricks at the Designated Storage Yard. When a load of bricks come in, you will be prompted with some information about the construction of the SmallMastaba.

Be sure you have at least four or five Work Camps in Men-nefer. More will be helpful when clearing the ground for the Small Mastaba.

Also, some Bricklayers'Guilds will be needed. They lay the bricks for the Mastaba. Select the area for the Mastaba to be built from the 'Religious' panel on the interface.Make sure it's close to the Bricklayers' Guild and Storage Yard. This reduces the time for construction. It didn't take me very long to complete the Mastaba.

Iwas importing all the bricks I could, and I was still waiting for bricks to be delivered. Also, I had to send some Papyrus to a city, and they rewarded me witha ton of bricks. Unfortunately, my Small Mastaba was finished, but I took them anyway.Once you finish the Mastaba, there's not much else to do. Just wait for Nekhen to buy more Papyrus from you, and you should win it. Also, make sure you meetthe other 'goals' for the mission. 'Prosperity' will probably be the one that is not met yet, and that's because you must wait until you sellmore Papyrus.

Also, make sure there is low unemployment and fairly good housing. Once you've met everything, you win! Timna GoalsPopulation2000Kingdom70Prosperity10Welcome to Timna. The first thing you'll find out is you are not alone.

The Bedouins are nearby, and they don't want you to have that copper deposit your cityis sitting on. Pharaoh and a few other cities will request goods from you, so be prepared for that.

You are given a set time, and usually, it's not all that long,or so it seems. Your Kingdom Rating will be what suffers if the goods aren't sent and received in the given time. A suggestion would be to build plenty of StorageYards so you wouldn't have to worry about it as much. Copper, weapons, money, and gems are the main requests. Copper is the main one, however, so be sure you produceplenty of it.One thing you should take into consideration when building your city is where to build it. Well, it's hard to say. The Copper Mines do take up room, as do therocks the Copper is in.

So, you'll just have to make some sort of compromise. If I can remember correctly, I built my city in small groups. I wasn't able to makeone huge dense housing area. Well, that's just from memory, I may be thinking of a different level.Hunting Lodges are available once again. What's the food?

Tastes like chicken, right? It is suggested by many that you try to import some food. Ialso recommend doing so. Nubt offers game meat, so go for that if you can!To stay out of debt, make Gold Mines near the rocks wher Gold protrudes. Place your Palace near them as well to reduce time. As always, make sure you have Architectsnear the Gold and Copper Mines, since they are much more likely to collapse than other buildings. Also, build Tax Collectors, and Police Stations.

I forgot tomention that in the last Walkthrough. There is always crime, and the Police will help limit the theft.This level requires you to build an army. I know, you've been waiting for war right?

Well, a group of Archers and Infantry should fend off the Copper- hungryBedouins. Keep Pharaoh happy with his requests and your Kingdom Rating will rise, and you should win the level of Timna. Bedhet GoalsPopulation2500Kingdom45Prosperity20Culture15MonumentsBuildingBuilding MaterialsBurial GoodsMedium Mastaba24,000 BricksNoneBedhet allows you to go fishing. You also get to mine for gold, which will add to your income. As you'll find out, gold mining isn't always available.To start fishing you'll nees a few things. A Shipwright and a Fishing Wharf must be built. The Shipwright constructs the boats for the Fishing Wharf.

Be sureyou have wood in your Storage Yard(s).Trading also becomes a little more complex. They will be coming to you the Nile River. So, you must build a Dock on the river, and a Storage Yard or two nearbyto receive and send goods.Mining Gold comes into play with trade. This mission makes you build a Medium Mastaba, which requires more bricks than the Small Mastaba did. To ofset the costsof importing bricks, you will have to mine gold. For the Gold to be of any use, you'll have to build a Palace once again.

Gold isn't your only source of income.Taxes, Papyrus, and Beer will help. Papyrus and Beer are your chief exports. You can also import Flax, and turn it into Linen, and export the Linen to turn a profit.Warships also become available.

You'll need to build a Warship Wharf, and make sure your Shipwright has wood. The reason I bring this up is you will be attackedby enemy warships.Although I didn't find it necessary, you could build a group of Infantry or Archers in case the enemy boats get past your warships and land their troops.One problem you may encounter is limited riverfront space. You'll just have to work it out. If I remember correctly, I didn't seem to have too trouble with it,so I'm sure you should do okay.Ferry Landings will issue people across the Nile. For more information on the Ferry Landings, read the Pharaoh manual. Abedju GoalsPopulation2500Kingdom60Prosperity25Culture25MonumentsBuildingBuilding MaterialsBurial GoodsSmall Mastaba10,800 BricksNoneSmall Mastaba10,800 BricksNoneMedium Mastaba24,000 BricksNoneCity construction is recommended to take place on the eastern bank.

This allows you acess to the larger flood plain. Unfortunately, it won't be a source for food.Fishing is once again your way for food, so build Fishing Wharves and Shipwrights.Trading is important in Abedju.

Most of the trading is by water, which will require a Dock and a Storage Yard nearby. The majority of your income will come bythe means of exporting Beer and Linen.A bridge can be built where the land masses are close. This will allow reed gatherers to cross the Nile and access the Marshland, where the Reeds grow. RememberReeds are requires to make Papyrus, which you can export to make a little extra money. Papyrus tends to be one of my favorite types of exports, but I have no ideawhy. I know it's fairly easy to get the Reeds and turn it into Papyrus.

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One thing that you may consider is building two docks. It will help sometimes. Try to makethem right next to eachother, since the boats seem to go to which ever one is closer to the entry point.Open a trade route with Byblos to import Wood. Wood will be required for the construction of the Warships. You DON'T need a lot of it, but it is very expensive.Abedju introduces you to a new concept, brick making. In past missions, you've been able to import bricks for your Mastabas. Well, Abedju makes you build threeof them, which takes a lot of bricks.

You'll need both Clay and Straw to make bricks. It takes 100 bags of clay and 25 bundles of straw to make 100 bricks. Tomake things easier on yourself, fulfill the requests for Beer, and you'll be sent bricks as a 'Thank You'.To build the Mastabas, you'll need plenty of workers. Be sure to have Work Camps and Bricklayers' Guilds. Place the Storage Yards near the Mastaba sites, sotransporting the bricks doesn't take too long.

Remember to only build one Mastaba at a time!