Secret Of Mana Characters

A page for describing Characters: Secret of Mana. Voiced by Kensho Ono (Japanese), Tom Bauer (English) Randi is the chosen wielder of the Mana Sword. A game as colorful as the Secret of Mana should have a colorful cast as well. As it is.well, I suppose it's not a bad crew for a 16-bit game.

Along with genre legends like Chrono Trigger and Final Fantasy 6, the incredibly iconic Secret Of Mana absolutely dominated on the Super NES.

After all the FF games managed to get upgrades and ports, it was only a matter of time before Square Enix returned to the Mana series. Besides the switch from sprites to polygons, this new version is an incredibly faithful adaptation.

Project zomboid mod. Most of the classic gameplay elements of this hallowed SNES entry remain the same, but there are some changes to the Secret Of Mana combat and menu systems you need to know about before playing.

Secret Of Mana Remake Combat Changes

As with the 1993 version, different weapons let you break through different obstacles in the game world, like using the sword to get through foliage or the axe to break through rocks.

Temporarily knocking back and stunning enemies to give you breathing room in combat continues to be a main focus, with each weapon having a different attack style for pushing enemies backwards or forcing them onto the ground for a few seconds.

Since your weapon's attack power drops after each swing, attack spamming isn't helpful at all. Backing off and allowing the attack gauge at the bottom of the screen to go back up to 100% -- or charging above that in later parts of the game to get in solid hits against bosses -- is much more effective.

Randi and Primm squaring off against some easy monsters

Besides those basics of combat, the switch from flat, 2D sprites that could essentially only attack in the four cardinal directions over to 3D polygons that can attack from any angle has created big changes in how you approach combat.

Most notably, ranged combatants are now significantly more deadly. While you could move slightly up or down to get out of the way of a hail of arrows in the original SNES version, or position the camera so archers were stuck behind an object, now ranged attacks can come from any angle and will cause serious problems. Taking out missile-hurling enemies should be done first whenever possible.

The angle of a strike is also tweaked somewhat and will need to be relearned if you are familiar with the original game, particularly with weapons like the spear that have a broader stroke. There are times where it will seem like you should be connecting but won't actually hit if the angle isn't perfect.

It's also worth noting that the combat wheel doesn't save whatever spell or weapon you last selected anymore. You now start at the beginning and have to go through each sub-menu to get back to the same spell if you intend to cast it multiple times in a row, for instance.

Keep a close eye on that wheel whenever you bring it up, as it is now harder to distinguish which character's wheel you have accessed. That won't matter if you are playing co-op, but in single player, if you are switching between the three characters often, it can get confusing, and you may accidentally swap out a weapon on the wrong character.

Only a slight color difference distinguishes each character's item ring (thanks to Xcagegame for the screnshot)

Secret Of Mana Attack Gauge

Besides some changes in battle structure, the combat AI for the secondary characters has changed. You can now select how far you want a character to charge up their attack. This setting only matters after you increase the skill level for a weapon and are able to charge it up above 100%.

You can set either 'unused' to ignore all charge attacks and only use base strikes, or instead choose a number between 1-8 (depending on the weapon's skill level).

You can vary your play style here either by having the AI spend more time charging attacks or by instead focusing on quick, less damaging strikes. Keep in mind that while those charged attacks can do a lot more damage, it becomes very easy to get knocked back and lose all that charge time if an AI character gets hit!

Ready to jump back into some classic fights in 3D form?

Those are all the major changes you need to know about combat in the Secret Of Mana remake! Have you come across any other tweaks to the gameplay that change how you approach monsters or boss fights? Let us know all about it in the comments!

When one of your character gets a spell cast on him/her use the Midge Mallet twice and that character will revive with no damage. Return to Potos SNES ONLY: To get back into Potos after you get banished, you have to have all three people alive. Walk up to the guy at the gate, keep walking into him and keep pushing SELECT until you're on the other side. Mana If you are thinking that the other 'mana sword gaining techniques' are dodgy, fear not. Go to the Mana fortress and kill as many enemies as it takes to get a chest. It will usually contain useless things, but eventually (after ages) you will get an orb.

It may not be the final orb of the sword, if not it will be the orb for another weapon. Repeat until finally successful. Super-Powered Spells This trick takes patience to do. Every time you get a Mana Seed, you will be able to increase your magic's level. But, you have to use the magic a lot to make it increase (which takes a while).Once you get your magic spells in level 7, they will start to be super-powered. They will not do it every time, but you will know when they do. Once the spells get into level 8, the spells will be super-powered other spells will be super-powered.

Unlimited Weapon Orbs Go to any chest in a dungeon that has an orb and open it, then use the magic rope to teleport to the entrance of the dungeon. Go to the nearest watt and have him forge the weapon. Then return to the chest where you found the orb and another of the same type of orb will be there.

Repeat this process as many times as you'd like.