Inversus Deluxe 2015

「白黒ハッキリつけようゼ!!」 PCで人気を博したシューティング/パズルゲーム 『INVERSUS』が大進化を遂げNintendo Switchへ登場!!

A best-seller for over a decade, the VX Deluxe has been reengineered with the world’s first dual throttle handlebar control system, a wider NanoXcel hull and deck, and a sleek, new profile to create the perfect towing platform for families on a budget. Yamaha’s reliable 4-stroke Marine engine is fuel-efficient and easy to maintain. Cruise Assist sets the perfect towing speed. Dynamic styling and chrome accents deliver a premium look.

Continue reading for more information on the Yamaha VX Deluxe.

  • 2015 Yamaha VX Deluxe
  • Year:
  • Model:
  • Price:

2015 Yamaha VX Deluxe Key Features:

Sporty Features At A Value Price

Nose goes or the nose game, also uncommonly called the 'rule book of nose goes', is a popular selection method most commonly used when deciding which of several persons is assigned an unwanted task.Whoever touches their nose last must do the task. A way of determining who has to do a task, such as close a door or turn off a light after everyone is seated.To call 'nose goes', you simply place your index finger on your nose, and say 'nose goes'. The last person to call 'nose goes' has to do the task. Nose goes saying. The following is reprinted from The Best of Uncle John's Bathroom Reader. FLY OFF THE HANDLE Meaning: Get very angry, very quickly. Origin: Refers to axe heads, which, in the days before mass merchandising, were sometimes fastened poorly to their handles. If one flew off while being used, it was a dangerous situation. With unpredictable results. What is the origin of 'nose goes'?

Ride

The world’s first throttle dual handlebar control system is easy and intuitive. Pull the right lever to go forward, and the left lever for reverse. Pull them both, or in any combination, and the system reacts with precise control. Benefits include better handling and smooth deceleration.

Security Mode

With the ability to control both Low RPM Mode™ and Security Mode, the remote transmitter can be used to increase fuel-efficiency or disable the engine to prevent unauthorized start-ups.

Two-Tone Custom Seat

An exciting Yamaha innovation that offers spaciousness and a thrilling view for everyone on board.

Tow Hook

Inversus definition

Providing yet another opportunity to have fun on the water, the tow hook allows for easy, secure towing.

Dry Storage

Discretely located under the seat, the dry storage compartment keeps valuables water tight.

Reboarding Step

Ergonomically designed to make it easier to reboard after a swim. Conveniently tucks away when not in use.

Specifications

Available Colors:Silver Metallic or Black Metallic
Rider Capacity:1-3 persons
Length:131.9'
Width:48.0'
Height:46.9'
Dry Weight:725 LBS
Fuel Capacity:18.5 GAL
Storage Capacity:24.6 GAL
Glove Box:with Dual Cupholders
Hydro-Turf® Mats:Two-tone
NanoXcel® Ultra-lightweight Hull and Deck:
Automatic Bilge System:
Engine Type:4-cylinder, 4-stroke Yamaha Marine Engine
Pump Type:155mm High-pressure
Fuel Type Recommended:Regular Unleaded
Displacement:1052cc
Electronic Fuel Injection:
Low-RPM Mode™:
Two-Tone Custom Seat:
RiDE:
Reverse:incorporated with RiDE with Traction Control
Reboarding Step:
Multifunction Instrumentation Panel:
Digital Meter:
Dual Mirrors:
Watertight Storage:under seat
Tow Hook:
Security Mode:
Remote Transmitter:
Price:$9,999
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Tap Tap Revenge Tour does a great job of living up to the legacy of one of the most popular music gaming series on the App Store. There's a huge amount of variety in the music selections, a pretty generous chunk of free tracks, and the Jam mode lets you carry on rocking even while you wait for the cooldown on your career. Find reviews, trailers, release dates, news, screenshots, walkthroughs, and more for Tap Tap Revenge Tour here on GameSpot. Tap tap revenge tour schedule today. Tap Tap Revenge Tour also suffers from an increasingly familiar reliance on in-app purchases, and - as with so many other recent iOS games - you'll eventually find yourself out of the in-game currency and unable to take part in the daily performances without an outlay.

Content FiltersAMA Calendar DateGuestMar 31Zen Indies 10:00 AM ET / 7:00 AM PT / 3:00 PM GMTMay 7Digital Continue SuperMash 10:30 AM ET / 7:30 AM PT / 3:30 PM GMTRules.No hate-speech, personal attacks, or harassment.Remember the human and be respectful of others. Hate-speech, personal attacks, harassment, witch-hunting, trolling and similar behaviour is not allowed. Please be civil and do not use derogatory terms.No clickbait, vague, or misleading post titles.Post titles should convey the content of your post quickly and effectively. Hi everyone!I’m Ryan from, a single-person game studio near Seattle. My game, launches today and I’m here to chat about anything and everything!I like to describe INVERSUS as a negative-space shooter. I built INVERSUS from scratch in a hand-crafted game engine with help from on the soundtrack, and I’m thrilled to share it with everyone on Nintendo Switch!You can help spread the word about today’s launch by and you can follow the game and community at these fine sites:Website:Twitter:Facebook:Discord:UPDATE I need to get to the 5000 things one needs to be doing on launch day, but I'll be sure to check back in here later on if any new questions come in. Thanks for joining everyone and I'll keep an eye out for you in the matchmaking pools!.

Hi Ryan!I just bought the game for my Switch this morning, I'm super excited about it!I met you at PAX East last March where I had given INVERSUS a try and I loved the game during that demo. But I had no plans to buy it at the time because I don't have a PS4 and I find local multiplayer games difficult to get on a TV using Steam. I was hoping the game would eventually make its way to the Switch.I asked you at the time if you had plans to bring the game to the Nintendo Switch because I thought the game would be perfect for that system. You at the time seemed unsure, which makes sense because the Switch had only been out for about a week or so at that time.My question is: at the time I met you at PAX East were you actively working on a Switch port, if not what inspired you to port this game and how difficult was it to accomplish porting the game in such a short amount of time?. My game engine is all custom built and when you're porting an engine to a new platform, you hope for a clean API that implements functionality to a granularity that is simple to use but also gives you the necessary control. You also want it architected in a manner that minimizes the number of error conditions and other test cases you need to handle.

I can't talk about confidential specifics regarding how Nintendo Switch works, but I think its okay for me to say that the surface area you deal with as an engineer is well thought out.